![]() We have reasons to think that the ship was sunk on its original course on the North Sea as a result of sabotage. We have information that a radar technology prototype has been loaded onto it. If you click on Orders, you will see details of the current mission.īefore noon on September 1, the transport vessel Falcon left the port in Edinburgh. Activity is where you can write your own notes. Orders are messages from BdU related to your missions, including events that occurred during your mission such as sinking ships or reporting sightings. Under September 1939 we have Orders and Activity. The Log currently contains two entries, ordered by date. The message is contained in your ship's Journal, which can be accessed by clicking on the writing desk beside the Captain's bunk. BdU is the Supreme Commander of the Kriegsmarine's UBoat fleets. Next up we have to read the message from BdU. Note that objectives in your mission list can be completed in any order. Walk to your bunk, and left click to place your briefcase. As you walk forward, you'll automatically duck to go through hatches and bulkheads. The first objective is to put your briefcase in your bunk. At this point your two objective markers will appear. The first ladder leads into the inside of the conning tower, then the next ladder down leads to the Control Room. You may need to click a closed hatch to open it first. ![]() Click "Climb" and then use forward/backward (W/S) to climb up/down. We'll talk about those later.Īfter climbing the tower, descend into the UBoat by climbing down the hatch. You may see some other white UI symbols, don't worry about those for now, they are for indicating things you can use. Walk across the gangway to the deck, walk around the tower until you find the ladder, and when the UI shows a ladder icon and "Climb Up", left click to climb up into the conning tower. This is because there is an intermediary objective, you need to board the ship first! Instead you'll see a green objective marker with an up arrow on the conning tower. While these are your current objectives, you will not yet see a green objective marker for either one. New objectives always result in a notice box appearing, coupled with the sound of a drumbeat. The first is his name, the second is his health (4 bars, same as you), and a blue line indicating his current energy/stamina, which is full.Ĭaptain Graf will greet you, and assign you two new objectives: You'll notice three pieces of information about Captain Graf when you hover your mouse over him. The officer standing next to him is an un-named General Admiral, who will be instructing us during the tutorial. To complete the current objective, walk up to the Captain (WASD controls, mouse look) and when you mouse shows the Talk symbol, left click to speak to the Captain. Right now there is only one objective, "Meet the captain". Objectives are indicated by a round green solid circle. The objective list in the upper right contains your current mission ("Beginnings") and a list of active objectives. The bottom row contains role menu (currently unassigned), character customization button, sleep button, and buttons to assign/relieve assistant crew. In the top row, left to right, we have officer type (Iron Cross indicates a Leader type) and experience bar (currently at 0), name and health (Hilbert Kohler, 4 bars), a slot for worn personal worn equipment (currently empty), and a slot for backpack/carried item (currently contains a briefcase). The selected character info box is in the lower left, and contains a bunch of information about the currently active officer you are controlling. Your selected character info, your objective, and your Uboat status bar (more on the ship status later, however the green envelope will indicate there is an unread message in the ship's log). The game starts in FPP (First Person Perspective), and there are three UI (User Interface) elements you'll need to be aware of. It's time to report in to the Captain, Klaus Graf. Once the game starts, you find yourself a fresh faced officer named Hilbert Kohler, standing before your assigned ship. 1.5 Interacting with crew and equipment.
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